Hello!
I am Marijam Didžgalvytė [mʌrɪja:m][dɪdʒgʌlvi:tɛ] (don’t worry, just Marijam Did is perfectly fine!), and I’m a Lithuanian-Tatar games industry critic dissecting the intersection between videogames and IRL politics.
My work has been published by the Guardian, VICE, GamesIndustry.biz, Rosa Luxemburg Stiftung and others. In the past I was a Lecturer at Royal Holloway, University of London, and am currently a Senior Marketing Executive at a Bafta-winning videogames studio. I’m the author of “Everything To Play For: How Videogames Are Changing The World” published by Verso Books in 2024. The book has received multiple awards and translations and I’m very proud of it - you’re probably here because you’ve heard of the book!
In the past, I served as the Chair of Communications Committee for Game Workers Unite International - an organisation that assisted the global push for unionisation in the videogames industry; she also co-founded GWU UK - the first legal trade union that has come out of the movement. My expertise lies in researching historical materialism and Fine Art criticism and applying them to the developments in the gaming sphere.
Get in touch in case you think we could collaborate together in one way or another!
Out NOW with Verso Books.
Lithuanian Translation here, Spanish here, Traditional Chinese here, French here, 4 more languages in the making!
New Books Network - Book of the Day
Participated in Book Launch for 'Speculative Communities'
Extended conversation on videogames and society on PixelPolitics
Interviewed by GI.biz about online abuse
Presentation for Spilbar - Interactive Denmark in Copenhagen
Talk on Games & Politics for Ministry of Culture of Lithuania
Talk at Pixels & Prosecco: 'Gaming Communities - Fears & Hopes'
Tech Platforms: Democratise, Nationalise, Replace?
Game Workers Unite - One Year On
So You're a Parent of a Teenage gamer? 3 Tips On How to Deal w/ That!
Antifascism & Gaming: Pwning The Nazis
Cultural Hegemony: How To Be A Conscious Producer In Esports?
Communism? Marxism? Workers' Rights!
Politics in Gaming Communities, Liberal Failures, Workers' Rights
Antifascism, Video Games and Cultural Hegemony
Video Games Industry Workers Get Organised
Corporate Feminism, Games & Tech industries, The Alt-right
The Dark, Ironic, Surreal Games of Central and Eastern Europe
Internationale Branchen - GewerkschaftSpiele - Entwickler aller Länder, vereinigt Euch!